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D2TM (v0.4.6, unstable, revision 524) released

by stefanhendriks on October 7th, 2011

A new unstable has been released. There are a lot of changes under the hood, but you will not find any changes in functionality. In fact, one major functionality is reduced: playing campaign mode.

I have disabled campaign mode because in the previous unstable a crash bug was found in campaign mode. Since I have not worked on that bug yet, I did not want anyone else to experience it.

Another reason is that this is the last unstable release before ‘refactoring the guts out’ of the current engine. I have set up a bit of boiler plate code that will be the beginning of an implementation of a few design patterns. Tearing apart the global state that exists in the current engine. The most obvious design patterns are: Factory, Delegate, Composite and State.

So what does that mean for all you guys in the next unstable:
– the main menu will be drawn properly regardless of the resolution
– the skirmish menu will be drawn properly regardless of the resolution
– state transitions will be better (the current unstable has some flaws in these transitions)

In the previous news message a question was asked about a roadmap. More information about a roadmap will be published soon as seperate page on this website. Stay tuned!

In the mean time, grab the unstable if you’re curious from here

One Comment
  1. Mojo permalink

    Man can u make the game work with saves, otherwise its unplayable, the game looks like candy in shop 🙂 .I think your project is remaking the best old RTS game ever.Keep up the good work ;)!

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