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Roadmap

by stefanhendriks on October 12th, 2011

So recently I was asked about a roadmap of Dune II – The Maker. And frankly, the only thing I had on my mind was just to keep on working and release more often. My ‘roadmap’ looked a lot like this:

(from: desertusa.com)

I did not really had a fixed scope, or goal for the next (0.5) release.

A lot of time has passed, and a lot of work is done, but yet the amount of releases is not as high as I would’ve liked it to be. And, neither are their feature sets. They are mostly refactoring, and limited new features.

This has to change.

And a roadmap can help me with that.

The roadmap i’ve laid down is pretty straight forward. I came to this roadmap by first writing down a few user stories which I think that should be in the game to consider it ‘finished’. Then, I decided how much work it would be to implement / finish a user story. I did this on a gut feeling basis.

I actually found that the user stories where fairly big. Because of the size of the user stories, I have made the following decision:

The coming stable release will contain only one user story:

The reason for this is simple:

  • it gives direction
  • it forces me to handle the main menu properly and the skirmish mode properly
  • it forces me to have the (in game) engine ready enough to be playable
  • it forces me to fix some bugs here and there

Only when I have finished this user story I will look at other big things to do. When I refactor, I will do so in the benefit of this user story. When I throw away code, I do that to achieve my goal set above. All actions should derive from this.

So when will this version be released? Frankly I have no clue. The amount of work is quite a lot, and my time is limited. Nevertheless, I am working on it big time, so just keep visiting and keep yourself updated. You can also follow Dune II The Maker at twitter!

6 Comments
  1. Great update 🙂

  2. Btw.. i gave D2TM a go on CrossOver Games http://www.codeweavers.com/products/cxgames/

    I starts up, but only “skirmish” og “exit” works. Skirmish gives me a menu thats all messed up :/

    I guess you have to make a port of your great game 😉

    • Could you give me a screenshot of how messed up it looks? If you tried an unstable it could look screwed because of that. Could you try DEMO 4?

  3. Arh 🙂 demo-4 worked out great.

    here is a screenshot where the latest version is all weird:
    http://imageshack.us/photo/my-images/31/skrmbillede20111015kl06.png/

    • Yes, the latest version as you show it there, is how it is now. So its not because of Crossover or Wine, its basically because of the messed up GUI drawing in the game now.

      Thats one of the reasons I am rewriting stuff, so it is all much better and re-usable. So basically, from what I can see you can also play the unstable.

      So how does it perform actually?

  4. The stable performs perfectly on crossover 🙂

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