But we’re having fun doing so.

We now worked on moving around units, using a vector. This is needed because the infantry will not always move in straight lines (diagonal, horizontal, or vertical). Now we can move around using a ‘direction’. Next up is working on the collision detection with infantry on cells (now infantry moves through everything).

Screen Shot 2013-09-22 at 9.36.42 PM

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Version 0.6.0 – YT Demo
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