It is the last day of the year, and what a year it has been. Version 0.5.0 was released at the end of 2020, and I basically worked hard to release 0.6.0 (which happened in September this year). And in Q1 2022 I will release a new version of D2TM.

This year was great for D2TM, for several reasons:

  • v0.6.0 was downloaded over 6k times, many times more than 0.5.0
  • A lot of people gave feedback
  • Discord channel grew immensely
  • Some people help out now with graphics, and also now with coding. All having impact on the new version in 2022
  • D2TM twitter account grew a lot, and also there I get some nice responses on the game’s progress

Thank you for this year, it has been for D2TM a wonderful year.

Lets hope 2022 will be an even better year (on all fronts that is).

#

No responses yet

Leave a Reply

Your email address will not be published.

Version 0.6.0 – YT Demo
Want to support? Please consider donating via Kofi.

Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! 😅🗓
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp)

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune
https://www.youtube.com/watch?v=4_NjZwu7-us&ab_channel=Dune2-TheMaker

Load More...