From now on. Dune II – The Maker (D2TM from now on) is hosted at fundynamic. It was a matter of time really. Fundynamic is a website I host for 5 or 6 years now. It holds a collection of all my projects.

For a long time D2TM has been hosted by Nahoo at, many thanks for that. Since the upgrade of the servers, and the result of that: a broken website. I had thought of fixing it myself , or simply starting fresh at Fundynamic.

So here we are. And D2TM is very much alive. Although I must admit that Starcraft II is really claiming a lot of my time. If you want, you can play a match against me.

Either way, D2TM is progressing. Rewriting code takes time, and it breaks things. It also brings oppertunities to make things better. Along the rewrite progress I am pondering about the direction D2TM will head to. My expectation will be that D2TM will become a new game of its own. It will probably break with the old missions in further releases (though I do not expect that to happen with the upcoming release). I will focus mainly on the skirmish games and the whole ‘multiplayer’  part of the game. More on that later!

Oh btw, you can now register and leave comments to posts now.


Comments are closed

Want to support? Please consider donating via Kofi.

Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

Load More...