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Another ‘major’ feature I wanted was to be able to move around the map without hitting the borders with the mouse. In modern games you can ‘drag’ the map around, by holding the right-mouse button and then moving around. This has been implemented, and looks like this: Coming up in the next release!
Something that has been bugging me for a very long time is the way how the mouse feels sluggish in the game in several occasions: When running in full-screen mode, it feels way to sped up (issue)Regardless of full-screen or windowed mode, the mouse responsiveness lagged when the game would become slow (due whatever reason) (issue) The second thing was a relatively easy fix, […]
I’ve been working on D2TM the past few months and wanted to release a new version with some major improvements. One of these new ‘major’ features is zooming in/out of the battlefield. This meant rewriting the rendering of pretty much anything on it. Here is an example: As you can see, zooming all the way out works , as well the other way around. […]
You may have noticed that the website looks a bit different. I tried to keep as much media as I had, but some things got lost. The reason for this is that I also moved the domain to a new host. This way I hope the uptime is better and the website is secure (HTTPS) all times – a requirement for any website nowadays. […]
Looking back… I realized that asking for help is not the right way to go about it. If I don’t contribute to D2TM myself, how can I expect from others to do that for me? Having said that. I have been working on D2TM a few weeks now. I have been working on some features I really loved in other Dune clones and the […]
With Dune 2 – The Maker, we strongly believe the community is the driving force behind this project. We have tons of ideas but we can’t go anywhere near them without you. Since our last update, we had quite a lot of help from our community member Koijirion. And he had great arguments to switch from SDL to SFML and had some other good […]