Latest news

A lot of work is being done under the hoods; and as things stand now there are ~ 3 tickets left to do before I want to start playtesting more and wrapping things up and release a new version. Visually today we changed the mountain graphics. As you might know, D2TM has upscaled graphics (32×32 pixel tiles). Dune 2 has 16×16 pixel tiles originally. […]
What began with one or two bugs in 0.6.0 eventually ended up in rewriting the way D2TM deals with input. Basically because it was one of the oldest pieces of code and it was a mess. 0.6.0 has a more ‘frame driven’ approach. Meaning, for every time the game was drawing something (a frame) it also was checking for input: “Is this mouse button […]
It is the last day of the year, and what a year it has been. Version 0.5.0 was released at the end of 2020, and I basically worked hard to release 0.6.0 (which happened in September this year). And in Q1 2022 I will release a new version of D2TM. This year was great for D2TM, for several reasons: v0.6.0 was downloaded over 6k […]
Yours truly has been interviewed by Games-Global about D2TM. Read it here. Thank you Games-Global for having me! It has been a humbling experience.
Hi! It has been a while for sure. I hope you’re doing all ok. Several things have been worked on the past time. Some on the engine (not much to show), some more graphical stuff. So lets begin with that, its always nice to show things: Graphical enhancements I’ve been getting quite some help on the graphical side of things lately from Rozmy. He […]
Past few weeks I’ve been working on the new version (0.6.5). In this post you can see what’s already coming, and here is the next batch of changes that I’ve been working on: Sandworms can be spawned at Skirmish gamesSandworms can be “killed”, where they will be respawned at a later timeSandworms no longer have an infinite appetite. The more they eat, the less […]