Latest news
Since v0.8.0 a good number of bugs have been squashed — some long-standing, some recently introduced. These fixes are available in our bleeding edge builds. Unit behaviour Fremen units spawning off the mapWhen triggering the Fremen special weapon, units could spawn on border cells outside the playable area, causing them to get stuck or behave erratically. Fixed — they now always spawn within the […]
If you like to follow D2TM closely and try the latest changes before an official release, you’ll want to know where to find our bleeding edge builds. These are now available on GitHub Releases. What are bleeding edge builds? Every time a change is merged into the master branch and the build succeeds, a new release is automatically created. This means you can always […]
Since v0.8.0 we’ve been quietly cleaning up a lot of the game’s controls. Some things that stopped working got fixed, and a handful of genuinely new features were added. If you want to check them out, download one of the bleeding edge builds. What’s new Flexible key bindings You can now remap keys in settings.ini under the [KEYS] section. Scroll keys, combat keys, modifier […]
This one is for those who like to follow the project more closely. Since v0.8.0 we’ve made a significant improvement to how D2TM is developed and delivered: automated testing. This allows us to further strengthen the codebase going forward 🚀 Automated unit tests D2TM now has a unit testing framework in place, using Catch2. Tests run automatically after every build — locally and in […]
Dune II – The Maker now has an official open source license. The source code is released under the MIT License. What this means The MIT license is one of the most permissive open source licenses available. In short: you are free to use, modify, and distribute the D2TM source code, as long as you include the original copyright notice. This makes it easy […]
I am very happy to announce a new release of D2TM! This version could never have been realized without the effort from Mira and Ripps and others. Heavy lifting has been done by Mira migrating the Allegro library to SDL. This is a very complicated task to achieve, and I am very happy (and proud) of his work. This made it possible for me […]