Latest news

I’ve established a new milestone in Github and decided which issues go into that. I have set myself a goal to release a new version at the end of this year. So in 3 months a new version should be out. Which I have not yet been able to do, but I’ll try! 🙂 You can see the list of issues for this milestone […]
It has been over a week that 0.6.0 has been released. And although I did expect it to have somewhat more attention than the previous release… what happened the past week just blew my mind and I wanted to share this with you. As it is you (the visitor, the player who tried and played D2TM, etc) I have to thank for the past […] has interviewed me about Dune 2 The Maker. Read it here.
After 9 months of development version 0.6.0 has been released! In a nutshell this version brings the following new features: A rewritten AI for campaign and skirmish mode.Support for 128×128 Skirmish mapsImproved air unit behavior (for carry-alls dropping, flying in general, etc)Introducing all super weapons: Fremen support for Atreides, Saboteur for Ordos and the Deathhand for Harkonnenand much more… The full changelog can be […]
During some playtesting I noticed something off with the Sandworms. They had very long trails – looking ugly. But also their drawing is weird. I tried to fix it, it was better but still not 100%: So I dug further. And yes, finally the Sandworms render as expected. Eating animation(s) I played around with some variations. I played around with reducing the time between […]
Yesterday, I decided it was time to test out the upcoming 0.6.0 (I call it 0.5.9 for now) with all normal game rules and no debugging mode. As a test I played a skirmish game against 2 AI’s and recorded it. Do you see anything that could be better? Let me know! Enjoy! (i do seem to be able to see the AI perspective, […]