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Instead of a big feature in a post, here are some smaller things we’ve been working on: Harvester memoryHarvesters now remember where they last mined spice. After dumping credits at a refinery, they head back to that spot rather than searching from scratch. A small quality-of-life change that keeps your economy ticking more smoothly. SardaukarYou can now select Sardaukar as your house in skirmish. […]
Mira has been doing a significant amount of work on the pathfinder across several pull requests, such so that it deserves its own blog post :-). Technically speaking: The pathfinder is no longer a static class and is now adapted to the actual map size, which opens the door for larger maps without issues. Neighbour pre-computation reduces repeated calculations during each search. A fast […]
Mira has been putting a lot of work into the map editor, and this build includes several useful additions. Having an internal map editor is really cool. It is still very basic, but it has all – if not most – features required to build Skirmish maps. We have plans to expand it to make it possible to edit and create new campaign maps, […]
Ever just want to start a game and not be spoiled what map, which units, credits or which players are there to compete against? Well you can , with the “Surprise me” feature. Click and you will immediately launch into a game, on a random selected map (it *could* even be a randomly generated map); with a random amount of units, credits and amount […]
In the next version you’ll be able to send your selected units directly to a location by clicking on the minimap. This is something that has been on the wishlist for a while. Mira wired up the minimap click events to issue move orders to selected units. On top of that, I added two pieces of feedback to make it feel complete. First, the […]
One of the more noticeable improvements for the next release is that the camera can now lock onto and follow your selected units across the battlefield. Press T to enter tracking mode. The camera locks onto all selected units and follows them smoothly. It automatically zooms out when needed to keep all tracked units in view, but it never zooms back in automatically — […]