Yours truly has been interviewed by Games-Global about D2TM. Read it here. Thank you Games-Global for having me! It has […]
Hi! It has been a while for sure. I hope you’re doing all ok. Several things have been worked on […]
The past week I have been visiting the cinema twice to see the new Dune movie. I’ve been asked to […]
Recently I have set up a Dune 2 – The Maker Discord. In case you want to provide feedback, ask […]
While working on the ‘super weapons‘ in the game, I noticed something about the lack of smoothness in the clock-wise […]
You may have noticed that the website looks a bit different. I tried to keep as much media as I […]
Looking back… I realized that asking for help is not the right way to go about it. If I don’t […]
But we’re having fun doing so. We now worked on moving around units, using a vector. This is needed because […]
… that Dune has the most intriguing universe ever created. … that Dune 2 is the coolest game ever made […]
As you can see on this page, it has been a long while since an update has come about development […]
Version 0.6.0 – YT Demo
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Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! 😅🗓
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp)

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune
https://www.youtube.com/watch?v=4_NjZwu7-us&ab_channel=Dune2-TheMaker

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