Yours truly has been interviewed by Games-Global about D2TM. Read it here. Thank you Games-Global for having me! It has […]
Hi! It has been a while for sure. I hope you’re doing all ok. Several things have been worked on […]
The past week I have been visiting the cinema twice to see the new Dune movie. I’ve been asked to […]
Recently I have set up a Dune 2 – The Maker Discord. In case you want to provide feedback, ask […]
While working on the ‘super weapons‘ in the game, I noticed something about the lack of smoothness in the clock-wise […]
You may have noticed that the website looks a bit different. I tried to keep as much media as I […]
Looking back… I realized that asking for help is not the right way to go about it. If I don’t […]
But we’re having fun doing so. We now worked on moving around units, using a vector. This is needed because […]
… that Dune has the most intriguing universe ever created. … that Dune 2 is the coolest game ever made […]
As you can see on this page, it has been a long while since an update has come about development […]
Want to support? Please consider donating via Kofi.

Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

Load More...