If you have followed the dune2themaker twitter, you probably already know: a contextual tooltip will be introduced in the upcoming version. The tooltip can be used by holding the T key and hovering above a structure (and units, in the future).

To give you an idea how it looks like, here are two screenshots of the latest revision (click on them for their original size):

You might have noticed some ‘new’ things, like Armor and Protected. Armor is a new element introduced, but not yet used anywhere. Protected means simply if the structure is being ‘protected’ by the pavement / slabs beneath it. Since slabs protect a structure only for 50% your minimal protection is 50% already. The more you protect the structure, the less it will decay over time to 50% of its hitpoints.

Do you like it? Or have some suggestions to it? Just let me know!

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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