… that Dune has the most intriguing universe ever created.

… that Dune 2 is the coolest game ever made with the greatest impact on its genre.

… it is possible to make D2TM a RTS which has all the goodness of today’s RTS’s and yet keeps the feeling you had in the days of the original Dune 2.

… playing against other humans/AI is more fun than the campaign missions

… there is enough creativity around (in you?) that can make D2TM even better.

… with every contribution, D2TM grows stronger, better and more fun.

… D2TM should be a project of the community, not of a few authors.

… if you want to contribute, don’t hesitate. Be creative, there is always something. (for example: add ideas to the forum for instance?)

… if you’re a coder and you want to contribute, just head to the Github repo, fork it, and start submitting pull requests. (every little change helps!)

with your help, we can definitely make D2TM rock again!

Thank you!

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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