After working on the new / campaign AI for a while, and playtesting mission 1 through 5 I wondered how […]
In Dune 2, generally when the enemy AI has not yet detected the human player it will be passive. Usually […]
I made further changes to the Campaign missions AI and implemented some behavior for mission 1 though 6. I usually […]
In Dune 2 the AI rebuilds structures it lost. This behavior was logged in Github Issues, and was not planned […]
Let me show you how I managed to let the build a group of units (3 quads + 2 tanks) […]
Recently I have set up a Dune 2 – The Maker Discord. In case you want to provide feedback, ask […]
I have published a playtesting session on youtube, you can watch it here: If you want to keep up with […]
Did you know Dune 2 used to have 62×62 playable maps? It also had an ‘invisible map border’, so technically […]
Recently I started on making the engine support larger than 64×64 sized maps. This should be trivial, but it isn’t. […]
The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand. This basically is just a big […]
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