It is the last day of the year, and what a year it has been. Version 0.5.0 was released at the end of 2020, and I basically worked hard to release 0.6.0 (which happened in September this year). And in Q1 2022 I will release a new version of D2TM.

This year was great for D2TM, for several reasons:

  • v0.6.0 was downloaded over 6k times, many times more than 0.5.0
  • A lot of people gave feedback
  • Discord channel grew immensely
  • Some people help out now with graphics, and also now with coding. All having impact on the new version in 2022
  • D2TM twitter account grew a lot, and also there I get some nice responses on the game’s progress

Thank you for this year, it has been for D2TM a wonderful year.

Lets hope 2022 will be an even better year (on all fronts that is).


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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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