Even though my plan was to release a new unstable version after I have cleaned up interface issues due upping the resolution to 800×600. Athanasios at the dune2k forums requested for a new unstable release regardless.

Of course, with a big disclaimer I will fullfill that request. You can grab the latest revision (337) from the unstable releases page. Along with it I have updated that page so it describes more clear what kind of unstable releases will be coming.

As always you can let me know what you think.


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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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