Worked a bit on the interface again. The black rectangles are now replaced by the scroll buttons. Also fixed some crash bugs regarding the minimap. In fact, it could be fixed by removing old code and reusing existing code from elsewhere. I really like how all this refactoring is paying off now.

When the game is 100% working in 800×600 I will release a new unstable release.

A screenshot (click on the image to view the full-sized version):

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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