A new unstable has been released. There are a lot of changes under the hood, but you will not find any changes in functionality. In fact, one major functionality is reduced: playing campaign mode.

I have disabled campaign mode because in the previous unstable a crash bug was found in campaign mode. Since I have not worked on that bug yet, I did not want anyone else to experience it.

Another reason is that this is the last unstable release before ‘refactoring the guts out’ of the current engine. I have set up a bit of boiler plate code that will be the beginning of an implementation of a few design patterns. Tearing apart the global state that exists in the current engine. The most obvious design patterns are: Factory, Delegate, Composite and State.

So what does that mean for all you guys in the next unstable:
– the main menu will be drawn properly regardless of the resolution
– the skirmish menu will be drawn properly regardless of the resolution
– state transitions will be better (the current unstable has some flaws in these transitions)

In the previous news message a question was asked about a roadmap. More information about a roadmap will be published soon as seperate page on this website. Stay tuned!

In the mean time, grab the unstable if you’re curious from here

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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