I have published a playtesting session on youtube, you can watch it here:

If you want to keep up with other video’s from D2TM, you can subscribe to the channel.

Caption

Testing version 0.5.5, a WIP version.
Several improvements are shown (compared to 0.5.0):

  • Playing on a 128×128 map
  • Using Saboteurs
  • Proper rendering of mentat (in center)
  • Increase build queue by 4 instead of 1 (when holding SHIFT)
  • Better rendering of projectiles, landing on structures properly, etc.

I run this game in debug mode, hence you see:

  • lines of paths the units will take
  • the tile the mouse hovers over
  • several other visual hints where units/structures/etc might be

There are also quite a few noticeable bugs:

  • the AI is very passive (not attacking any player)
  • the AI doesn’t build varied units anymore (needs fixing)
  • some units get stuck somehow
  • I can’t win the game, some units are “not dead” nor “alive”
  • Did you see some harvester disappear within a refinery – me too, not sure how that happened.
  • Sometimes units do not seem to respond quickly when I order them to move, this needs to be more responsive.

Also, the screen recording software seems to visualize clicks.

Source at Github: https://github.com/stefanhendriks/Dune-II—The-Maker

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Not sure how things will end up with Musk taking over Twitter. Any alternatives out there I should look out for? Mastadon, sure, any others?

TRANSBOT TUESDAY: DUNE II - BATTLE FOR ARRAKIS This week he's heading back to 1993 to harvest a valuable substance. A fantastic Mega Drive/Genesis real time strategy game, did you ever control the flow of The Spice? #retrogaming #Sega #MegaDrive #Amiga #Windows #PC #90s #gaming

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Health wise I am not improving (instead things get worse), this severely impacts family life stuff. I hope to see a bit of improvements in the coming weeks after taking drastic measures.

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