A lot of work is being done under the hoods; and as things stand now there are ~ 3 tickets left to do before I want to start playtesting more and wrapping things up and release a new version.

Visually today we changed the mountain graphics. As you might know, D2TM has upscaled graphics (32×32 pixel tiles). Dune 2 has 16×16 pixel tiles originally. For the mountains, this was solved by simply duplicating the tiles. This mean, 1 mountain tile in D2TM became 4 Dune 2 mountain tiles adjacent to eachother.

However, this makes the proportion smaller. Mountains do not look as ‘big’ as they used to be.

Rozmy, who has contributed quite a lot for the upcoming version so far has made the mountains in the correct proportion again (1 D2TM mountain tile == 1 Dune 2 tile). And made sure they are smoothened like the rest of D2TM’s tiles. These are all smoothened by hand, there is no algorithm doing this.

Here is a comparison:

Right = new, left = current

And a bit more zoomed in (almost same zoom level)

Right = new, left = current

Comments are closed

Want to support? Please consider donating via Kofi.

Created this image using bing image ai (https://www.bing.com/images/create/a-desert-planet/6419d4eb15cf4c858f15c0fcee9adc00?id=PLM8ttAfSUOWZ4YngbOYMA%3d%3d&view=detailv2&idpp=genimg&FORM=GCRIDP&mode=overlay)

I am happy to say I am slowly healing and that I am able to do small things for d2tm again. Still a lot to work through mentally but improvements are noticable 💪

Load More...