A lot of work is being done under the hoods; and as things stand now there are ~ 3 tickets […]
What began with one or two bugs in 0.6.0 eventually ended up in rewriting the way D2TM deals with input. […]
During some playtesting I noticed something off with the Sandworms. They had very long trails – looking ugly. But also […]
While working on some issues regarding picking up/dropping off units by carry-alls – which also involved the repair facility. I […]
Sometimes you’ve got to scratch that itch… In this case, I noticed that the Carry-all unit seems to be stupid […]
Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
I’m working on rewriting the AI, which is quite more work than anticipated. However, I am glad to let you […]
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