D2TM on 800×600 part II
Because of all the hard work (refactoring) in the past, regarding the sidebar and so forth, it was now quite easy to alter the code to support the 800×600 resolution. Theoretically it should be working with all resolutions (as long as the sidebar is 160 pixels wide).
While adjusting code to support the 800×600 resolution I have decided to make the interface more flexible. Although it still uses (for now) a static bitmap to draw the general interface, a lot more things are drawn separately.
Although it is not finished yet (the sidebar has a bit crappy graphics in the space, that exists due the height increase (480 vs 600 pixels)), i am quite pleased with the result. If you think you can contribute to the general interface graphics, just check out the code with SVN. I have introduced a graphics folder which contains BMP files that I am using in the game. This way even non-programmers should be able to contribute (if they would like to).
Another screenshot (click on it to view the full-sized screenshot):
Like it? Don’t like it? Let me know! 🙂
Btw: The two black rectangles are areas where the up/down scroll buttons will be drawn. I have the gfx ready, but I’m not finished with the code yet…
Also, did you notice that I have introduced an add-ons & maps page recently?