As told before I was pondering about 800×600. I just simply changed the values 640×480 into 800×600 and this is what the engine gave me:

Not bad, considering everything worked quite good except for a few (very) noticable things:

  1. As predicted, the ui  is still 640×480
  2. The credits are drawn properly , but looks weird due nr 1.
  3. The minimap is drawn ok, but you cannot select where to go, you actually have to go to the very bottom right.
  4. The map boundaries are not always respected; making the game crash sometimes.

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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