It has been a while. I’ve been very busy with real life issues. However, I’d like to thank you all for contributing to this project. Recently I have recieved 2 patches within 48 hours. One fixes the harvester stuck bug. Another regarding fblend and 64 bit linux OS’s.

I encourage you to keep doing this. I am always open for enhancing the project in many ways. A lot of things are on my TODO list. But if you are an expert on one of those things, don’t hasitate to contact me. A few things on my wish-list:
– restructure the project
– make it easier to check-out, and compile/run on your OS
– run unit tests (In java or C# this is so easy, but for C/C++ I haven’t found an easy way yet)

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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