Curious how I work on D2TM, want to see how I do it. Perhaps want to give suggestions, or just want to lay back and wonder what the heck I’m doing. Well you can!

Make sure you follow the dune2themaker twitter. Now and then, when a new Development ‘session’ starts, you can join us by using teamviewer. It is a free tool (when used for community project, which this is) for collaboration. You can watch, and you could even participate!

#

Comments are closed

Want to support? Please consider donating via Kofi.

Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! https://dune2themaker.fundynamic.com/video/new_pathfinder_02.mp4 #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

Load More...