Looking back…

I realized that asking for help is not the right way to go about it. If I don’t contribute to D2TM myself, how can I expect from others to do that for me?

Having said that.

I have been working on D2TM a few weeks now. I have been working on some features I really loved in other Dune clones and the recently released C&C Remastered.

But before that, I had to blow off the dust of this old project. Because, man , it has a lot of dust.

The first thing was to get to the point of the DEMO releases. Then slowly cherry-pick some changes from the unstable WIP releases. After that I started working again. There are 3 major features coming up:

  1. Support for higher resolutions
  2. Zooming
  3. Right-mouse click dragging
    1. which basically means it requires pixel perfect scrolling… so that also 🙂

More about this soon!

I also made sure the Github Repository of the project is now revised. There is a Project, where you can see the tickets I’m working on. Now and then I also post at the D2TM/Arrakis forums.

Stay tuned!

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Version 0.6.0 – YT Demo
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Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! 😅🗓
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp)

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune
https://www.youtube.com/watch?v=4_NjZwu7-us&ab_channel=Dune2-TheMaker

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