Hi! It has been a while for sure. I hope you’re doing all ok. Several things have been worked on […]
It has been over a week that 0.6.0 has been released. And although I did expect it to have somewhat […]
GeekCulture.co has interviewed me about Dune 2 The Maker. Read it here.
After 9 months of development version 0.6.0 has been released! In a nutshell this version brings the following new features: […]
During some playtesting I noticed something off with the Sandworms. They had very long trails – looking ugly. But also […]
While working on some issues regarding picking up/dropping off units by carry-alls – which also involved the repair facility. I […]
Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
Time flies for sure. Today it has been one year ago I started working on this project again. I started […]
Looking back… I realized that asking for help is not the right way to go about it. If I don’t […]
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Given whats going on in the USA, i get the feeling the “U” is more about the land than its people. I wonder who benefits from all this. #planswithinplans

For a few weeks I’ve been out of commission, due to (mental) health problems. Can’t say when it improves and when I am able to continue coding. Atm it severely impedes the ability to do anything, which is kind of depressing and weird at the same time.

Waarom twitter ik zo veel over #boerenopstand en #trekkertuig - omdat ik er wakker van lig. Omdat ik me zorgen maak over mijn boerenfamilie, die ik graag een zinnige en gezonde toekomst gun, zonder teveel zorgen en met de achting die ze verdienen. In een gezond Nederland. Draad.

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