I’ve been working on D2TM the past few months and wanted to release a new version with some major improvements.

One of these new ‘major’ features is zooming in/out of the battlefield. This meant rewriting the rendering of pretty much anything on it.

Here is an example:

As you can see, zooming all the way out works , as well the other way around.

Funny thing is that the Radar/Outpost is less effective this way, especially with the 64×64 (ok 62×62) maps of Dune 2. Hence, we need bigger maps 😉 (and perhaps another reason for having an Radar/Outpost in the game).

Thanks to Arjen van der Ende for helping me out, sparring with me when I got stuck while working on the old code base + render engine.

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Not sure how things will end up with Musk taking over Twitter. Any alternatives out there I should look out for? Mastadon, sure, any others?

TRANSBOT TUESDAY: DUNE II - BATTLE FOR ARRAKIS This week he's heading back to 1993 to harvest a valuable substance. A fantastic Mega Drive/Genesis real time strategy game, did you ever control the flow of The Spice? #retrogaming #Sega #MegaDrive #Amiga #Windows #PC #90s #gaming


From Dune 2 to Warcraft, Total Annihilation to C&C and Starcraft to Age of Empires, there have been some truly ground-breaking real-time strategy games! But when did the genre reach its golden era? All this & more discussed in this fun @arcadeattackUK pod!

Health wise I am not improving (instead things get worse), this severely impacts family life stuff. I hope to see a bit of improvements in the coming weeks after taking drastic measures.

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