Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand. This basically is just a big […]
Next in 0.6.0 super weapons… the Ordos Saboteur! This one took some work; basically the code to have units ‘enter’ […]
In 0.6.0 the super weapons will be introduced. For Atreides this is “Fremen reinforcements“. In Dune 2 the Fremen would […]
In version 0.5.0 the AI has its own building logic. Meaning, it could build whatever it wants, and using its […]
In the next version it will be possible to queue 4 items when holding SHIFT. This only applies to queueable […]
Like previous features, redesigning the sidebar was inspired by the remastered C&C series. This is the current sidebar in DEMO […]
So lets do a little comparison between the original Dune 2, the ‘old’ DEMO 4 and the future… Dune 2 […]
Another ‘major’ feature I wanted was to be able to move around the map without hitting the borders with the […]
I’ve been working on D2TM the past few months and wanted to release a new version with some major improvements. […]
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