Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand. This basically is just a big […]
Next in 0.6.0 super weapons… the Ordos Saboteur! This one took some work; basically the code to have units ‘enter’ […]
In 0.6.0 the super weapons will be introduced. For Atreides this is “Fremen reinforcements“. In Dune 2 the Fremen would […]
In version 0.5.0 the AI has its own building logic. Meaning, it could build whatever it wants, and using its […]
In the next version it will be possible to queue 4 items when holding SHIFT. This only applies to queueable […]
Like previous features, redesigning the sidebar was inspired by the remastered C&C series. This is the current sidebar in DEMO […]
So lets do a little comparison between the original Dune 2, the ‘old’ DEMO 4 and the future… Dune 2 […]
Another ‘major’ feature I wanted was to be able to move around the map without hitting the borders with the […]
I’ve been working on D2TM the past few months and wanted to release a new version with some major improvements. […]
Version 0.6.0 – YT Demo
Want to support? Please consider donating via Kofi.

Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! 😅🗓
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune

Load More...