Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand. This basically is just a big […]
Next in 0.6.0 super weapons… the Ordos Saboteur! This one took some work; basically the code to have units ‘enter’ […]
In 0.6.0 the super weapons will be introduced. For Atreides this is “Fremen reinforcements“. In Dune 2 the Fremen would […]
In version 0.5.0 the AI has its own building logic. Meaning, it could build whatever it wants, and using its […]
In the next version it will be possible to queue 4 items when holding SHIFT. This only applies to queueable […]
Like previous features, redesigning the sidebar was inspired by the remastered C&C series. This is the current sidebar in DEMO […]
So lets do a little comparison between the original Dune 2, the ‘old’ DEMO 4 and the future… Dune 2 […]
Another ‘major’ feature I wanted was to be able to move around the map without hitting the borders with the […]
I’ve been working on D2TM the past few months and wanted to release a new version with some major improvements. […]
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Given whats going on in the USA, i get the feeling the “U” is more about the land than its people. I wonder who benefits from all this. #planswithinplans

For a few weeks I’ve been out of commission, due to (mental) health problems. Can’t say when it improves and when I am able to continue coding. Atm it severely impedes the ability to do anything, which is kind of depressing and weird at the same time.

Waarom twitter ik zo veel over #boerenopstand en #trekkertuig - omdat ik er wakker van lig. Omdat ik me zorgen maak over mijn boerenfamilie, die ik graag een zinnige en gezonde toekomst gun, zonder teveel zorgen en met de achting die ze verdienen. In een gezond Nederland. Draad.

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