I made further changes to the Campaign missions AI and implemented some behavior for mission 1 though 6. I usually test this with debug flags which greatly reduces the balancing of the game (in favor of quick testing).

Today I did a playtest session with the ‘normal’ game rules without any debug flags, and I’d like to share this playtest session with you.

I play Atreides, mission 1 through 4. Notice how the AI becomes more and more aggressive. There are also some noticable bugs, which needs to be ironed out before the release of 0.6.0.


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