I made further changes to the Campaign missions AI and implemented some behavior for mission 1 though 6. I usually test this with debug flags which greatly reduces the balancing of the game (in favor of quick testing).

Today I did a playtest session with the ‘normal’ game rules without any debug flags, and I’d like to share this playtest session with you.

I play Atreides, mission 1 through 4. Notice how the AI becomes more and more aggressive. There are also some noticable bugs, which needs to be ironed out before the release of 0.6.0.

Enjoy!

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Nice, did some work. Went through a few PR's and merged them. Mostly technical stuff, but I'm glad I have some energy now to do stuff.

occupying a fictional city containing a fictional apartment where a fictional man woke up one day and thought “fuck this”.
Will Of The People
The new single, out now.
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I need some help from #dune gaming fans out there. What are some fan-powered DUNE-related projects out there? (f.ex. @Liquidream's #UnDUNE2 and @dune2themaker)

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