Sometimes you’ve got to scratch that itch…

In this case, I noticed that the Carry-all unit seems to be stupid when dropping of a unit, especially when the location it wants to drop is occupied. It would sometimes try endlessly dropping off on invalid locations.


The reason is that whenever the Carry-all determined it could not drop off a unit, it would randomly pick a cell around it. It would not check if the cell was a valid drop-off location.

It annoyed me so much that I created a new GH ticket for this for the next 0.6.0 release. I couldn’t let it exist any longer!

So I made it that the Carry-all will check before-hand if the location can be deployed at, before going there.

Which now looks like this:

Ahhh much better!

well almost

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Nice, did some work. Went through a few PR's and merged them. Mostly technical stuff, but I'm glad I have some energy now to do stuff.

occupying a fictional city containing a fictional apartment where a fictional man woke up one day and thought “fuck this”.
Will Of The People
The new single, out now.

I need some help from #dune gaming fans out there. What are some fan-powered DUNE-related projects out there? (f.ex. @Liquidream's #UnDUNE2 and @dune2themaker)

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