The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand.
This basically is just a big rocket, with a few things to make it less effective. Like making the deployment less accurate and the build time pretty long.
At first the Death Hand worked as a ‘sniper nuke’, it would be 100% accurate and 100% deadly on all cells:
Now, it is less accurate (configurable) and it will do damage at impact, the damage will decrease for cells further away:
With that all the super weapons are implemented.
A few things are still left to do though:
- Make the AI use super weapons
- Perhaps experiment with some super weapons. Like make Saboteur attract sandworms? Or make the death hand have a circular explosion?
If you have any suggestions for experimenting, drop me an email.
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