After working on the new / campaign AI for a while, and playtesting mission 1 through 5 I wondered how it would play to test the final mission. I made sure the AI could use the super weapons and was curious how tough it would be.

This is just one playtest session, in a “release mode” – but needless to say I got decimated.

Do note that the AI does not have any way to ‘cheat’ as in, the AI does not get extra funds, nor does it have faster mining speeds or extra cash.

The video length is ~ 10 minutes

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Path finding progress demo... made it so I use a priority_queue, did X4 speedup. Nice! #indiedev #gamedev #d2tm #dune2

Path finding testing is done on a map (64x64) where only 1 possible path exists between two corners of the map. I also found a bug in the heuristic function - it would evaluate too many cells. With that sped up greatly, but still needs to be faster.

Spent more hours on path finding. Still too slow! (100/200ms for 1 unit, finding 1 path is SUPER SLOW (on complex map)). Need to shave off more milliseconds.

It is not so hard to implement a new pathfinding algorithm. The harder part is to make it perform properly. Especially when you send over groups of units. #indiedev #gamedev #dune2 #d2tm #remake

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