After 9 months of development version 0.6.0 has been released!

In a nutshell this version brings the following new features:

The full changelog can be found here.


You can grab version 0.6.0 ( file) from here. Unpack, and execute. And you’re on your way. Be sure to read the wikipage so you know some of the hotkeys (like repairing, etc).

Special thanks

I want to thank the Ripps and others at Discord (playtesting and providing general feedback) for their efforts. Without your help I wouldn’t have got this far. Thanks!


If you want to provide feedback, you can email me, use Twitter (handle @dune2themaker), our Discord or post your feedback at the forums. Another way is creating a Github ticket (if you’re able).

What does it look like?

If you want to see some action first, you can take a peek here:


After releasing 0.5.0 I felt like continuing. It really was satisfying seeing D2TM getting back into shape. With the new zooming and higher resolutions it felt more modern. I hope to bring you another big improvement with 0.6.0

This version took me 9-10 months of 2-3 nights a week (on average) and I enjoyed every minute of it. On to the next version! šŸ™‚

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Version 0.6.0 – YT Demo
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Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! šŸ˜…šŸ—“
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune

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