After 9 months of development version 0.6.0 has been released!
In a nutshell this version brings the following new features:
- A rewritten AI for campaign and skirmish mode.
- Support for 128×128 Skirmish maps
- Improved air unit behavior (for carry-alls dropping, flying in general, etc)
- Introducing all super weapons: Fremen support for Atreides, Saboteur for Ordos and the Deathhand for Harkonnen
- and much more…
The full changelog can be found here.
You can grab version 0.6.0 (d2tm.zip file) from here. Unpack, and execute. And you’re on your way. Be sure to read the wikipage so you know some of the hotkeys (like repairing, etc).
I want to thank the Ripps and others at Discord (playtesting and providing general feedback) for their efforts. Without your help I wouldn’t have got this far. Thanks!
If you want to provide feedback, you can email me, use Twitter (handle @dune2themaker), our Discord or post your feedback at the forums. Another way is creating a Github ticket (if you’re able).
What does it look like?
If you want to see some action first, you can take a peek here:
After releasing 0.5.0 I felt like continuing. It really was satisfying seeing D2TM getting back into shape. With the new zooming and higher resolutions it felt more modern. I hope to bring you another big improvement with 0.6.0
This version took me 9-10 months of 2-3 nights a week (on average) and I enjoyed every minute of it. On to the next version! 🙂
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