A new unstable has been released. There are a lot of changes under the hood, but you will not find […]
In case you’re wondering if anything is being worked on… Let me shed some light… You can see for yourself […]
Its a tiny feature, but it will make life easier for development. The next version will tell what revision number […]
As reported in one of the comments, the latest unstable release will crash horribly when playing the campaign. Be advised […]
So it has been, almost a year ago I had released an unstable WIP version… So its time to release […]
I’ve had a holiday and have worked on D2TM from there when I felt like it. The result is actually […]
I’ve been quite busy with real life things. But D2TM is not far from my mind. Most recently I’ve discovered […]
I had refactored quite a lot. So much that I had broken a few existing features. Like skirmish mode. Just […]
You might wonder if there is any progress. Well, wonder no more, but enlight yourself with the google code updates […]
Always wondered what is meant by Refactoring code? Basically it means : change the code but without changing the observable […]
Version 0.6.0 – YT Demo
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Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! 😅🗓
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see https://github.com/TerryCavanagh/VVVVVV/blob/master/desktop_version/src/Game.cpp)

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune

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