So it has been, almost a year ago I had released an unstable WIP version… So its time to release […]
I’ve had a holiday and have worked on D2TM from there when I felt like it. The result is actually […]
I’ve been quite busy with real life things. But D2TM is not far from my mind. Most recently I’ve discovered […]
I had refactored quite a lot. So much that I had broken a few existing features. Like skirmish mode. Just […]
You might wonder if there is any progress. Well, wonder no more, but enlight yourself with the google code updates […]
Always wondered what is meant by Refactoring code? Basically it means : change the code but without changing the observable […]
This weekend a few patches have been applied, submitted by Peter. The optimal screen detection mechanism is much neater now. […]
It has been a while. I’ve been very busy with real life issues. However, I’d like to thank you all […]
It is christmas evening (atleast now in the Netherlands). And, as a little present to you I have released a […]
I’ve had the chance to use a wide screen monitor. And, I noticed the 800×600 resolution is just not that […]
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