Always wondered what is meant by Refactoring code? Basically it means : change the code but without changing the observable […]
This weekend a few patches have been applied, submitted by Peter. The optimal screen detection mechanism is much neater now. […]
It has been a while. I’ve been very busy with real life issues. However, I’d like to thank you all […]
It is christmas evening (atleast now in the Netherlands). And, as a little present to you I have released a […]
I’ve had some problems with my internet connection lately. And, when it worked… I was playing Starcraft II a bit. […]
Worked a bit on the interface again. The black rectangles are now replaced by the scroll buttons. Also fixed some […]
Because of all the hard work (refactoring) in the past, regarding the sidebar and so forth, it was now quite […]
As told before I was pondering about 800×600. I just simply changed the values 640×480 into 800×600 and this is […]
After the latest WIP release; the clean/refactor work has been continued. The recent svn log shows a restructuring of the […]
I have updated the website with several media at the web (such as a blog post, youtube videos, etc). If […]
Version 0.6.0 – YT Demo
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Hey #IndieDevHour,
I'm excited to announce that I'll be releasing #UnDUNE2 THIS weekend! 😅🗓
It's a full #Pico8 demake of the classic "DUNE II" game, which I've been working on (+off) in my spare time, alongside @gruber_music

#IndieDev #GameDev #PixelArt #RetroGaming #DOSgaming

TIL: It is not required to have beautiful code to have a succesful #indiegame. Whenever I think my code is bad, I look at VVVVV's code and imagine that code is but a part of the whole and not required for success :) (see

Testing AI is sometimes hard in debug mode. You get nuked within minutes. But I got to see what I wanted, (Harkonnen response on me attacking/approaching their base). Which is ok! :) #gamedev #indiedev #d2tm #dune

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