While working on some issues regarding picking up/dropping off units by carry-alls – which also involved the repair facility. I […]
Sometimes you’ve got to scratch that itch… In this case, I noticed that the Carry-all unit seems to be stupid […]
After a lot of days work, the new Skirmish AI seems to be getting into shape. I will write some […]
Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
Time flies for sure. Today it has been one year ago I started working on this project again. I started […]
I’m working on rewriting the AI, which is quite more work than anticipated. However, I am glad to let you […]
After working on the new / campaign AI for a while, and playtesting mission 1 through 5 I wondered how […]
In Dune 2, generally when the enemy AI has not yet detected the human player it will be passive. Usually […]
I made further changes to the Campaign missions AI and implemented some behavior for mission 1 though 6. I usually […]
In Dune 2 the AI rebuilds structures it lost. This behavior was logged in Github Issues, and was not planned […]
Version 0.6.0 – YT Demo
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Hey everyone! It's time for #screenshotsaturday! Reply to this post with screenshots from your #indiedev project for likes and retweets! Don't forget to like and retweet this post as well!
#gamedev #indiegames #gamedevelopment

#screenshotsaturday see the differences between the new gfx and the "current" ones at the latest dev blog! -> https://dune2themaker.fundynamic.com/2021/11/27/progress-update-october-november/

Progress update October & November #gamedev #indiedev #screenshotsaturday #dune2 #dune #d2tm #remake https://dune2themaker.fundynamic.com/2021/11/27/progress-update-october-november/

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