In Dune 2 the AI rebuilds structures it lost. This behavior was logged in Github Issues, and was not planned […]
Let me show you how I managed to let the build a group of units (3 quads + 2 tanks) […]
I have published a playtesting session on youtube, you can watch it here: If you want to keep up with […]
Did you know Dune 2 used to have 62×62 playable maps? It also had an ‘invisible map border’, so technically […]
Recently I started on making the engine support larger than 64×64 sized maps. This should be trivial, but it isn’t. […]
The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand. This basically is just a big […]
Next in 0.6.0 super weapons… the Ordos Saboteur! This one took some work; basically the code to have units ‘enter’ […]
In 0.6.0 the super weapons will be introduced. For Atreides this is “Fremen reinforcements“. In Dune 2 the Fremen would […]
I have created a separate Dune 2 – The Maker youtube channel where I’ll post some videos now and then. […]
While working on the ‘super weapons‘ in the game, I noticed something about the lack of smoothness in the clock-wise […]
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Health wise I am not improving (instead things get worse), this severely impacts family life stuff. I hope to see a bit of improvements in the coming weeks after taking drastic measures.

πŸ•ΉοΈ ORUL β€” a super fun little precision platformer on the pico-8 fantasy console!

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Received a donation today with kind words. Despite of my inactivity on the project (due health problems). Grateful for the kindness. Thanks!!

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