Yesterday, I decided it was time to test out the upcoming 0.6.0 (I call it 0.5.9 for now) with all […]
While working on some issues regarding picking up/dropping off units by carry-alls – which also involved the repair facility. I […]
Sometimes you’ve got to scratch that itch… In this case, I noticed that the Carry-all unit seems to be stupid […]
After a lot of days work, the new Skirmish AI seems to be getting into shape. I will write some […]
Work has begun on the new Skirmish AI. Building upon the foundation laid by the Campaign AI. See below a […]
Time flies for sure. Today it has been one year ago I started working on this project again. I started […]
I’m working on rewriting the AI, which is quite more work than anticipated. However, I am glad to let you […]
After working on the new / campaign AI for a while, and playtesting mission 1 through 5 I wondered how […]
In Dune 2, generally when the enemy AI has not yet detected the human player it will be passive. Usually […]
I made further changes to the Campaign missions AI and implemented some behavior for mission 1 though 6. I usually […]
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Health wise I am not improving (instead things get worse), this severely impacts family life stuff. I hope to see a bit of improvements in the coming weeks after taking drastic measures.

πŸ•ΉοΈ ORUL β€” a super fun little precision platformer on the pico-8 fantasy console!

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Received a donation today with kind words. Despite of my inactivity on the project (due health problems). Grateful for the kindness. Thanks!!

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