I had refactored quite a lot. So much that I had broken a few existing features. Like skirmish mode. Just […]
You might wonder if there is any progress. Well, wonder no more, but enlight yourself with the google code updates […]
Always wondered what is meant by Refactoring code? Basically it means : change the code but without changing the observable […]
This weekend a few patches have been applied, submitted by Peter. The optimal screen detection mechanism is much neater now. […]
It has been a while. I’ve been very busy with real life issues. However, I’d like to thank you all […]
I’ve had the chance to use a wide screen monitor. And, I noticed the 800×600 resolution is just not that […]
Worked a bit on the interface again. The black rectangles are now replaced by the scroll buttons. Also fixed some […]
Because of all the hard work (refactoring) in the past, regarding the sidebar and so forth, it was now quite […]
As told before I was pondering about 800×600. I just simply changed the values 640×480 into 800×600 and this is […]
After the latest WIP release; the clean/refactor work has been continued. The recent svn log shows a restructuring of the […]
Version 0.6.0 – YT Demo
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Hey everyone! It's time for #screenshotsaturday! Reply to this post with screenshots from your #indiedev project for likes and retweets! Don't forget to like and retweet this post as well!
#gamedev #indiegames #gamedevelopment

#screenshotsaturday see the differences between the new gfx and the "current" ones at the latest dev blog! -> https://dune2themaker.fundynamic.com/2021/11/27/progress-update-october-november/

Progress update October & November #gamedev #indiedev #screenshotsaturday #dune2 #dune #d2tm #remake https://dune2themaker.fundynamic.com/2021/11/27/progress-update-october-november/

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