A new unstable has been released. There are a lot of changes under the hood, but you will not find […]
I’ve had a holiday and have worked on D2TM from there when I felt like it. The result is actually […]
I’ve been quite busy with real life things. But D2TM is not far from my mind. Most recently I’ve discovered […]
I had refactored quite a lot. So much that I had broken a few existing features. Like skirmish mode. Just […]
You might wonder if there is any progress. Well, wonder no more, but enlight yourself with the google code updates […]
Always wondered what is meant by Refactoring code? Basically it means : change the code but without changing the observable […]
This weekend a few patches have been applied, submitted by Peter. The optimal screen detection mechanism is much neater now. […]
It has been a while. I’ve been very busy with real life issues. However, I’d like to thank you all […]
I’ve had the chance to use a wide screen monitor. And, I noticed the 800×600 resolution is just not that […]
Worked a bit on the interface again. The black rectangles are now replaced by the scroll buttons. Also fixed some […]
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I am happy to say I am slowly healing and that I am able to do small things for d2tm again. Still a lot to work through mentally but improvements are noticable 💪

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