Recently I started on making the engine support larger than 64×64 sized maps. This should be trivial, but it isn’t. […]
The last super weapon to be implemented in 0.6.0 is the Harkonnen Death Hand. This basically is just a big […]
Next in 0.6.0 super weapons… the Ordos Saboteur! This one took some work; basically the code to have units ‘enter’ […]
In 0.6.0 the super weapons will be introduced. For Atreides this is “Fremen reinforcements“. In Dune 2 the Fremen would […]
I have created a separate Dune 2 – The Maker youtube channel where I’ll post some videos now and then. […]
While working on the ‘super weapons‘ in the game, I noticed something about the lack of smoothness in the clock-wise […]
Since its release, 0.5.0 has been downloaded at least 100 times. Although it might be trivial, it is motivating to […]
In version 0.5.0 the AI has its own building logic. Meaning, it could build whatever it wants, and using its […]
The AI units have been improved a bit. For instance, ground units tended to chase air units, wut!? That has […]
In the previous version, when your Starport got destroyed you would still be able to select it. If you ordered, […]
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Nice, did some work. Went through a few PR's and merged them. Mostly technical stuff, but I'm glad I have some energy now to do stuff.

occupying a fictional city containing a fictional apartment where a fictional man woke up one day and thought “fuck this”.
Will Of The People
The new single, out now.
https://mu-se.co/wotp-single
#WillOfThePeople

I need some help from #dune gaming fans out there. What are some fan-powered DUNE-related projects out there? (f.ex. @Liquidream's #UnDUNE2 and @dune2themaker)

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